Farming

Farming Plugins
The World of Eldin uses a few plugins to change the way farming works on the server.

PwnPlantGrowth
Changes the growth rates of all plants based on which biomes they are growing in. Slows down underground farms, and creates weeds.

AntiFarm
Blocks automatic crop farms and almost all know ways of automatic gathering.

Plant Efficiencies
All plants in Minecraft grow using a random tick interval. Every 68.27 seconds, every plant in every loaded chunk has a chance to advance to the next stage of growth. This chance can be increased or decreased based on many factors such as hydrated soil, light level, and overcrowding.

Wheat
Hourly Yield per Tile: 2TB

Hourly Yield 10x10: 200TB

Cost of Full Chest:  5,184TB

Wheat grows in 8 stages. Under perfect conditions in a temperate biome, each growth tick has a 33% chance of advancing the growth. On average, a wheat plant will grow to full maturity in about 31 minutes. Each mature plant drops 1 wheat and 0-3 seeds. This means 1 tile will yield about 2 wheat every hour.

Wheat must be crafted into bread before it can be sold to a server shop for 3TB. Bread stacks up to 64 which makes it easy to sell in bulk.

Potato
Hourly Yield per Tile: 1.74TB

Hourly Yield 10x10: 174TB

Cost of Full Chest: 604.8TB

Potatoes grow in 8 stages. Under perfect conditions in a temperate biome, each growth tick has a 33% chance of advancing the growth. On average, a potato plant will grow to full maturity in 31 minutes. Each mature plant drops 1-5 potatoes, or 3 on average. This means one tile will yield about 6 potatoes every hour.

Potatoes must be baked before they can be sold to a server shop for 0.35TB. 1 coal is worth 0.5TB and can cook 8 potatoes, which adds a 0.06TB cost to each potato bringing the calculated sell price down to 0.29/potato. Because potatoes can be growing while other potatoes are smelting, we won’t add smelting time to the calculations. Baked Potatoes stack up to 64 which makes them easy to sell in bulk.

Carrot
Hourly Yield per Tile: 1.8TB

Hourly Yield per 10x10: 180TB

Cost of Full Chest: 518.4TB

Carrots grow in 8 stages. Under perfect conditions in a cold biome, each growth tick has a 33% chance of advancing the growth. On average, a carrot plant will grow to full maturity in 31 minutes. Each mature plant drops 1-5 carrots, or 3 on average. This means one tile will yield about 6 carrots every hour.

Carrots can be sold directly to server shops for 0.3TB. Carrots stack up to 64 which makes them easy to sell in bulk.

Beetroot
Hourly Yield per Tile: 3.81TB

Hourly Yield per 10x10: 380TB

Cost of Full Chest: 108TB

Beetroots grow in 4 stages, half as many as wheat, potatoes, and carrots. Under perfect conditions in a cold biome, each growth tick has a 33% chance of advancing the growth. There is also an added 33% chance that growth will be prevented after a successful growth tick. This means that, on average, a beetroot plant will grow to full maturity in 21 minutes. A mature beetroot crop will yield 1-3 beetroots and 0-3 beetroot seeds. On average, one tile will yield 6 beetroots every hour.

Beetroots must be crafted into Beetroot Soup before they can be sold to a server shop for 4TB. A bowl has a value of 0.19TB based on a 1TB log, bringing the total cost of 1 Beetroot Soup down to 3.81. Beetroot Soup cannot be stacked making it very difficult to sell large amounts of beetroot soup at once.

Sweet Berry
Hourly Yield per Tile: 11.25TB

Hourly Yield per 10x10: 562.5TB

Cost of Full Chest: 1,296TB

Sweet Berries grow in 4 stages and revert back to stage 2 when the berries are harvested. Under perfect conditions in a cold biome, each growth tick has a 33% chance of advancing the growth. On average, from stage 2 it takes 5 minutes for a bush to reach stage 3, and 10 minutes to reach stage 4. When harvested, a stage 3 bush will yield 1-2 berries, and a stage 4 bush will yield 2-3 berries. On average, one tile will yield 15 berries every hour.

Sweet Berries can be sold directly to server shops for 0.75TB. Sweet Berries require more space than traditional crops, as placing them all side-by-side makes them difficult to get to. There is also the added danger of the bushes dealing damage to the player or the player’s armor.

Melon
Hourly Yield per Tile: 6.67TB

Hourly Yield per 10x10: 334TB

Cost of Full Chest: 1,728TB

Melons grow in 9 stages and revert back to stage 8 (final stem stage) when the melon block is broken. Under perfect conditions in a temperate biome, each growth tick has a 33% chance of advancing the growth. On average, from stage 8 it takes 5 minutes to advance to stage 9 and grow one melon block. When harvested, a melon block will yield 3-7 melon slices. On average, one tile (and an additional tile for the block to grow) will yield 60 melon slices.

9 Melon slices must be crafted into a Melon before they can be sold to a server shop for 1TB. Melons require more space than traditional crops, as they require space for the melon blocks to grow.

Pumpkin
Under perfect conditions in a temperate biome, pumpkins grow at the same rate as Melons. Pumpkins must be crafted into Pumpkin Pie before they can be sold to a server shop for 2TB. Because Pumpkin Pie also requires sugar and eggs, it is difficult to calculate the exact value of one pumpkin.